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             October 31, 2002 
            Violent Entertainment 
            Often, it seems that we continue to discuss the topic of violence 
              in the media and in games and in popular entertainment, yet we neglect 
              to analyze its roots. One of the most interesting factors to this 
              equation of violence being, of course, the fact that violence is 
              so violent. It probably wouldnt raise so many eyebrows were 
              it not the very definition of violence. 
            Yet the odd thing about our fixation upon this matter is the manner 
              in which we choose to promote violence. For instance, war is very 
              violent and traumatic to the minds of our young. Nevertheless, they 
              can be sent off to war while we continually attempt to bar them 
              from playing violent video games or watching violent movies because 
              we think it will promote violent tendencies in them. So, supplying 
              them with heavy artillery is permissible as long as theyre 
              real weapons and not make-believe weapons. 
              In this sense, perhaps war itself is a useful thing, completely 
              wiping away a persons desire toward any violence whatsoever 
              by dropping actual bombs on them, scaring the shit out of them, 
              and killing them. 
            Nevertheless, even more than easily accessible weaponry, one game 
              has gone quite overlooked as the cause of centuries of violence. 
              One game of unsurpassed brutality and deviousness. One game played 
              by conquerors and villains, promoting and glorifying violence, megalomania, 
              and evil. Of course I refer to that vile game of chess. The very 
              game that coined the term pawn and thus desensitized 
              us to the realities of conflict. 
            That being said, chess is the fundamental blueprint for all violent 
              games, and thus the coolest, most suave game ever. For instance, 
              you can pretend that the bishop is a postal worker and then go around 
              killing pawns with it. Or, you can pretend that the queen is a prostitute 
              and have the knight execute her. Or you can just take 
              your rook and stab someone in the eye with it. 
            
               
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                Chess Fun Corner: Black will be at checkmate in 17 
                  moves. 
                  Hint: Use your pawns. | 
               
             
            But, considering how old the game itself is, Im surprised 
              no one has realized it could stand a few updated versions and add-ons. 
              As an example, how much more intense would the game be if the board 
              was simply filled with 16 white knights poised to fight against 
              16 black knights? And then there can be a special rule that allows 
              you to challenge another knight that has offended you 
              and have those two knights go off onto a separate board for a duel 
              against each other, hopping around in L shapes, avoiding each other 
              ad infinitum. And you can even challenge your own knights to duels 
              when they sufficiently piss you off, to demonstrate how you will 
              not tolerate failure. 
            
               
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                Chess Fun Corner: Kill your opponents knight 
                  in a duel. 
                  Hint: Use your horsies. | 
               
             
            Maybe special missions can be constructed in which 
              a rook is sent to assassinate the king, except he ends up befriending 
              the king and must then choose between loyalties; color or friendship. 
              Wouldnt it also be more realistic if certain pawns run away 
              when the game begins to go badly? Perhaps after a certain amount 
              of pieces are cleared from the board, a coin can be flipped after 
              every other piece removed to determine who stays and who doesnt. 
              And perhaps pawns might be debilitated for a round or so if theyre 
              crying, or they might simply go insane and start killing pieces 
              on their own side. Or perhaps a knight can start thinking about 
              all of the pieces its killed, get drunk, and fall off the 
              board. Maybe torture can even be incorporated into this melange 
              of notions somehow. 
            And even better, we can insert new pieces into the game, like the 
              ghost, who can move off the board (so that the other player 
              doesnt know what happened to it and where it is) and then 
              reappear at other locations, draining the color from its victims. 
              Or perhaps the ghost is the only piece that can actually 
              kill a player. 
            If were going to promote violence, lets do it right. 
            Chess 2 
              wipe your ass on your opponents self esteem 
            Now thats what I call a game. 
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