May 2, 2002
How We Can Manipulate Children
Through Video Games
(Because Theyre All So Stupid)
(Children, That Is)
(Because Children Are So Stupid)
I walked by a video game arcade recently and, peeking in, saw two
kids synchronically dancing away with ferocity on a virtual
dance floor. Thats odd, I thought. When I was younger,
I seem to recall video games being designed toward far more productive
pursuits, such as training children to kill. And now, just because
some company made an interactive video game, kids are playing it
and learning to dance. And to dance incredibly well, I might add.
In fact, kids seem to play just about anything video game related,
even fishing and golf games. That can be the only explanation for
the fact that Advanced Bass Fishing 12 exists. Now, children
can pretend to sit there and do nothing even more realistically.
The designers probably dont even have to program any fish
into the game because, chances are, the more realistic the game
is, the less fish theyre going to catch.
But, taking into account youths fixation with anything game
related, perhaps reaching them and their attentions through this
medium wouldnt be such a bad idea.
For instance, its my intent to begin designing game proposals
for the likes of such games as:
Advanced Surgery: Cadaver Edition: Using the virtual
scalpel, children can spend hours slicing through dead human
tissue. There can even be differing levels of proficiency such as
Harvard Medical Schools advanced surgery procedures, Penn
States rudimentary-level slicing attempts, and B.U. level,
where philosophy majors sometimes slip into the program as a fraternity
initiation.
Henry Kissingers Diplomacy: Learn how to negotiate
peace settlements in the Middle East by shuttling back and forth
between the various countries that hate each other. Children will
also experience the thrill of pulling out of Vietnam, or the option
of continually initiating the Tet Offensive until they get it right
(or, until everyone in the United States is speaking Vietnamese
and a damn communist).
Drinking: By drinking massive quantities of virtual
alcohol, children will learn how much alcohol their bodies
can absorb before liver failure occurs. Exciting features will be
the ability of players to induce virtual vomiting, momentarily
forget their sexual orientation and make some zany mistakes,
and the ability for players to virtually pee in their
pants. A phone will actually be installed into this game unit so
that children will be able to call up real police officers, swear
at them, and then get arrested and brought into jail where cops
will beat them with batons; but the children will simply think that
the cops are just virtually beating them as part of
the game.
Virtual Lawyer: Children will gain valuable real-life experience
as they are presented with a chair to sit down in. They will keep
putting quarters into this machine until they realize that nothing
is happening and they cant get their money back. Two weeks
after they play this game, they will receive a bill at home charging
them proportionally $150 for every hour that they sat in the chair.
Virtual Priest: Children will have hours of fun learning
about God and making zany sermons. Children are also in for an additional
treat. This game will be programmed so that one in every ten machines
molests them!
Virtual Lawyer 2: This game will be almost exactly like
the original Virtual Lawyer, except it will charge those children
who play it an hourly rate of $200 and request a $3000 retainer.
Rock Star: In this game, children will learn to play one
of four virtual video game instruments (electric guitar,
bass guitar, drums, keyboards). The hours they spend learning virtual
instruments distracts them from the time they could have spent
learning real instruments. Once children master their virtual
instruments, they lose the game. This game is designed to
successfully prepare children for the inevitable failure of such
a worthless profession.
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